Kindergarten readiness skills

There are many situations where MMORPG, or mass multiplayer online role-playing game, can benefit society. We have already described the experience of building a special game based on the learning process – World of Classcraft. In addition, teachers use the features of these games to better illustrate their lectures, to develop the necessary educational and professional skills of students and to achieve many more educational goals, which you Kindergarten readiness skills will learn about by reading this article. We have selected 10 examples of MMORPG applications in the classroom or classroom.

Teacher and gamer Ben Bertoli decided not to rely on existing MMORPGs. He specifically designed a new computer game to teach his sixth graders and named it ClassRealm. Like any MMORPG, it has a balancing system of levels; by competing and cooperating with each other, participants learn to work in a team, get information and share it. Bertoli did not require his students to accumulate game achievements, so he was surprised to find that students are absorbed in the learning game and even in their spare time want to perform certain learning tasks! Become a samurai, a werewolf ninja, or a mermaid princess? Choose and start the quest.

Kindergarten readiness skills

“By the end of the lessons, no one wants to be a Billy boyfriend. Where does it sound better – Molcor, a mountain goblin of the 3rd level!” – says a teacher from Indiana, Ben Bertoli.

Moonbase Alpha (“Lunar Base Alpha”)
Moonbase Alpha game was created with direct participation of NASA. From 1 to 6 players can participate in its scenarios. Training game immerses the student in a simulated lunar environment, where he, alone or with friends, solves the problem of colonization of the Earth’s satellite, performing difficult duties astronaut. Returning from the https://argoprep.com/blog/kindergarten-readiness-and-skills-checklist/ expedition, you become a witness of the meteorite fall, which ruins the well-established life of the lunar settlement. Precious minutes pass away – you must urgently repair or replace the equipment that produces oxygen! The key to success is a competent distribution of the remaining resources at your disposal. The game can be played not only in class, it is available for downloading on your home computer. And what is important is free!

Language acquisition (“getting to know the language”)
This project is a joint brainchild of New York State University employee Edd Schneider and Chinese game-designer Kai Zheng. Graduate students of the American College SUNY Potsdam and Chinese schoolchildren also took part in its creation. Uniting in the guild (as in the super hit World of Warcraft by Blizzard) and playing together, adult players teach junior English. Instructions for passing the quests are illustrated in such a way that the players-pupils inevitably replenish and consolidate their vocabulary of unfamiliar language. Chinese school testers have highly appreciated this educational game. Playing computer games with American doctors of science is the most effective way to learn English, they said.

Save the world.
The Pontifical Catholic University in Chile also does not stay out of business. Within its walls, it has developed a project that will help to better evaluate the MMORPG learning opportunities. The game Save the world is already included in the curriculum of the Department of Ecology. Passing various quests, students prevent the consequences of new species, viral epidemics, demographic explosion and at the same time trying to solve urgent environmental problems of humanity. Visibility is the main educational “trump card” of this game.

A joint project of MIT and Microsoft, Revolution game is an exciting history course for American schoolchildren, during which they learn about the past of their country. The game takes place in 1775; residents of Williamsburg (Virginia) are boiling with indignation against the British imperialists – a city on the verge of a revolutionary explosion. There are seven scenarios at the disposal of participants. After passing each of these scenarios, students assess the pros and cons of their consequences. There are no right and wrong decisions in the game, but, taking this or that position, students must take into account the historical features of culture, economy and politics.

Managing your own behavior
The educational game, created by biology teacher Lucas Gillespie based on the World of Warcraft, was originally intended for youth at risk in New York and North Carolina. But soon Gillespie realized that teaching the subtleties of teamwork and discussion skills would also be useful for ordinary kids from the school https://argoprep.com/blog/shsat/how-hard-is-the-shsat/ where he teaches. He suggested that teachers around the world think about the fact that online role-playing games can prevent the consequences of aggressive behavior.